Post by Starfleet Mgmt on Jun 7, 2021 11:56:53 GMT -8
Frequently Asked Questions (FAQ)
There are always questions about Live Action Role Play LARP), Starbase 1, Starfleet, and much more. on. We have put together the most common / most important Questions here and hope that they will help those who are interested. If an important Question / answer is missing here, get in touch with the Game Manager (GM).
What Requirements do I have to meet in order to be able to Play?
• Be at least 18 years old or, participate with at least one Parent or Legal Guardian.
• Have an interest in Star Trek and a good level of imagination
• have basic knowledge of the Star Trek universe (the more the better)
I don't know about Star Trek. Can I still play?
That's fine. Either you take on a Role in which you don't need a lot of background knowledge about the Star Trek universe (the most necessary things can be conveyed by the GM) or you acquire the basic knowledge yourself before the first con. As a rule, to get started, it is enough to consciously watch a few episodes of TNG or DS9 (also here: the more, the better).
I've never done live RPG. Can I still play?
Yes, of course, Starbase LARPs are actually always suitable for beginners. We suggest that in this case you first take on an NPC role to get to know this hobby.
What Equipment do i need? Where can i get it from?
A uniform is sufficient for players at the beginning, consisting of a Uniform, the provided Uniform Shirt (red / yellow / blue)
Not Provided: black pants, black shoes, black socks, a communicator and rank pins.
(Anyone who has black trousers, black socks and black shoes hanging in their closet at home can already play with us.) The rest, Shirt, Rank Pins, Phaser, Tricorder and Communicator are provided.
Most of us have tailored our uniforms ourselves or have them tailored. The game management surely knows someone who accepts commissioned work at fair prices. If you don't know anyone who can sew, you can try your luck on eBay , less often (and at a much higher price) in a science fiction shop. However, we do not recommend buying expensive uniforms by auction. A uniform jacket should definitely not cost more than 40 EUR.
Ok, I want to play! And now?
Simply write an email to the GM. You can find out the email address on the contact page.
Which Roles are available?
You can primarily play as a Member of Starfleet, as the Crew of the USS Einstein, as well as other options. The USS Einstein has vacancies for Officers, NCOs and Crews, for example in Security, as a Pilot, Paramedic, Technician, Transport Chief, and much more. You can take on almost any Position that the STARBASE 1 OPERATIONS set of Rules specifies. However, the GM ensures that at some point, the entire Away Crew does not consist of Command Officers, for example. So you should be a little flexible. Please contact the GM to explore the possibilities and let us know your desired position. We can tell you whether there is still a vacancy in the desired Department, or what alternatives there are.
In order to be able to play with us, a character does not have to do his or her service on the USS Einstein. If your desired position is no longer available, you can also take part in our events as an NPC. We are always looking for NPCs for our Events, and would be very happy about your participation as an NPC. We aim for a 1: 1 PC-NPC ratio, which is very high for LARP. Participation as an NPC is the ideal opportunity to get to know Star Trek and/or LARP.
How is it when you play NPC?
NPC Roles are generally assigned to the NPC Players in advance. So if, for example, Bajoran Civilians are needed for the Plot, people will be asked before the Event, if they might have brown clothes, or something in the closet. The corrugated nose (latex application) is of course given to the Players. The plot will be sent to NPCs at least 2 weeks before the con to read up and familiarize themselves with the process. When they're not on special NPC missions, players can always play an NPC crew member. This never creates an idle state for the NPCs.
What do you need for a character story?
The Character Story can be very simple: the Character Name, Species, Age and Place of Birth are sufficient to start with. At 18 years or later, the Character went to Starfleet and started Training in one of the various Departments. In addition, you can decorate the Character as you like: Parents, Siblings, Hobbies, the reasons why you wanted to go to Starfleet, and much more. The GM is happy to help with the creation of a Character and answers any questions about the Star Trek background in general, or Starbase 1 Operations background in particular. Just take a look at the service file in the crew list of the USS Einstein, there are enough examples.
What similarities / differences are there between Star Trek and Fantasy LARP?
What they have in common:
1. Live Action Role Play (LARP) is a hobby that should be fun for everyone involved (players, NPCs, SL). We don't play against each other, but with each other.
2. There are PCs and NPCs, but the difference should be as small as possible.
3. We wear a Garment (Uniform). Sneakers and other annoying things are not welcome.
4. Playing is the trump card. Sometimes it takes a bit of imagination and imagination to do this.
The Differences:
1. Most of the Mission Background is given. The Star Trek-LARP is primarily based on the television series and the movies, so there are only a few sources, which makes the game world more consistent and leaves little or no room for interpretation. Discussions about the correct way of playing certain races based on different fantasy sources do not exist on Star Trek either. Everyone should know what Vulcans and Klingons look like and how they behave. Should an inconsistency or a knowledge gap arise, the simulation manager decides.
2. The degree of cooperation is much higher in Star Trek than in Fantasy. The players in Star Trek-LARP are all Members of Starfleet, and are literally "in the same boat". You have to cooperate with each other to complete the Missions. There is no player vs. player (PvP) or player killing in Star Trek LARP.
3. There is a clear hierarchy of Rank in which every Player is integrated. Therefore nobody can escape the Plot. The highest Ranks, such as Admiral or Captain, are occupied by a Game Master, or an NPC, who can thus influence the Players at any time.
4. The Plots, and in-time Goals, usually develop from Commands from the High Command. The Star Trek LARP genre is still quite young, so there are no infusions of ancient fantasy Plots. The Plots are therefore usually not predictable for Players (e.g. the Saturday evening final battle followed by a victory celebration).
5. Great emphasis is placed on Character Play. NPCs are not "slaughter cattle" and they all have a Name, and a Motivation.
6. The Federation does not know about Racism. Instead, it makes use of the different abilities of the different Species, and promotes Cultural Exchange.
How important is the Military Structure?
Although Starfleet does not see itself as a Military Organization, it has a lot in common with one, for example Ranks, Uniforms, Orders, and much more. What does not exist in Starfleet is Drill, Humiliation, Yelling, Saluting, etc. We treat each other Politely, Civil and Respectfully, after all, the Game should be Fun. But that doesn't mean that wrongdoing has no consequences. As a Rule, the Relationship with the “in-time” Supervisor, is comparable to the Relationship with a Civilian Job’s Supervisor. And our Role model is, of course, Captain Jean-Luc Picard. :-)
Many Players in lower Ranks fear that they will suffer disadvantages from being less involved in the Plot. This, as well as the fear that Superiors could take advantage of their higher position, is unfounded. The GM expects Officers to behave in an exemplary manner at all times, and to take responsibility for their "Subordinates". That means they have to give meaningful Commands, and ensure that the Tasks assigned to them are carried out. The Officer-Players are responsible for ensuring that the lower Ranks Players are cooperatively involved in the Game by delegating Activities.
How does a Mission actually work?
On Friday evenings after Check-In, the Game Master's speech follows, in which he goes over all important things are briefly addressed again. After the Participants have put on their Make-up, and changed, the "time-in" takes place, the official start of the Mission. Usually the Captain then shares with the Crew, the Mission the Ship received from Starfleet Command. And so the Story, or the Adventure develops.
Most of the time we have a Duty Roster, for example: 09:00 Breakfast, 10:00 start of Duty Shift, 1:00 p.m. Lunch, 6:00 p.m. Dinner, 7:00 p.m. End of Duty Shift. After the end of Duty SHIFT, the Characters have official free time, and time to play the Character game together - unless the Plot comes in between ... ;-) The Game usually ends with the "Time-Out" on Sunday afternoon. Then the Site is Deactivated, and Cleaned.
What is the Background of the STARBASE 1 LARP?
Our LARP take place within a fixed Campaign, and revolves around the Federation Spaceship USS Einstein NCC-71144. We Play in Real Time, 370 years in the future (see Stardate above left) and thus a few years after the end of ST-VOY, the Dominion War is long over. We play Canon, that means we stick very closely to what we've seen on TV (TNG, DS9, VOY) and in the cinema (First Contact, Insurrection, Nemesis).
I have a question about Star Trek Background. Where can I find material?
Please try www.memory-alpha.org, the largest Star Trek database on the Internet, or do a Google Search first, many General Questions can already be answered with it. If the information found contradicts each other (which unfortunately can happen) or if your search on the Internet is unsuccessful, just ask the simulation manager, they can give a binding answer for the STARFLEET OPERATIONS game background.
Can I invent a new Race / Ship Class / something else?
Basically yes, as long as it doesn't contradict the Canon. This means that the given World can be expanded, but please speak to the GM about this beforehand. The GM has the final say on everything in the STARBASE 1 Universe.
How does it work with Phones as Communicators?
We use standard Cellphone Devices.
Here is an excerpt from the rules for handling the radio equipment:
"Communication between widely scattered people or between an away team and a ship can be realized with the help of a radio device. The game management reserves the right to forbid the use of communication devices (for reasons of plot technology, e.g. atmospheric disturbances). Out-time use in Emergencies (i.e. to call a doctor or help) are of course allowed at any time. If possible, each player should obtain a radio device and bring it with him. The GM publishes a list of compatible devices. If you do not have a device yourself, your fellow players can or kindly ask the GM to borrow a device briefly. If there are enough radios, the GM can (but does not have to) provide some of them for a rental fee. The GM reserves the right to cancel or to withdraw Mission Equipment Privileges for the duration of the Event if discipline is disregarded. "
Which Safety Rules do I have to observe?
Excerpt from the Rules: "Safety is the Top Priority. The Game Management does its best to ensure the Safety of all LARP participants, and to eliminate sources of Danger. Nevertheless, every Player is obliged to ensure his own Safety, and that of the other Participants. Failure to comply with the Safety Regulations, can lead to the immediate exclusion from the Game. All Weapons must be approved by the GM, and undergo a Weapon Check before the start of the Game. The Weapons are tested on the Owner himself. Head, Neck, Hand (incl. Wrist) and Genital Hits are Prohibited, and therefore do not count. Only LARP-compatible upholstered Weapons are allowed as Melee Weapons. Firearms (Phasers, Disruptors, etc.) are Tested in the same way as all other Weapons, whereby particularly strict Safety Standards are applied for this type of Weapon. Phasers with Laser Pointers may only be used in the LARP with the Batteries removed during a fight, see also Terms and Conditions and GM’s Address on Site.
The following are forbidden:
• Fighting with unchecked or unauthorized Weapons / Equipment
• Close Combat under the influence of Alcohol or Drugs
• Head, Neck, Hand (including Wrist) and Genital Hits
• Unarmed Combat without prior Consultation with the GM
• Phasers with working Laser Pointers
STOP Command:
Should a dangerous situation arise (e.g. a player is about to fall; someone has lost a contact lens, etc.), every Player has the right to Shout "STOP", then everyone must Stop their actions immediately, and wait until the Situation has cleared up, or the Situation has been defused. Until then, any Actions that may have been carried out in the meantime (e.g. heal quickly in between, etc.) are considered not to have happened. As soon as the situation has been defused, the Event is continued by the person who called STOP, or the GM with the “TIME-IN or CONTINUE” Command. "
There are always questions about Live Action Role Play LARP), Starbase 1, Starfleet, and much more. on. We have put together the most common / most important Questions here and hope that they will help those who are interested. If an important Question / answer is missing here, get in touch with the Game Manager (GM).
What Requirements do I have to meet in order to be able to Play?
• Be at least 18 years old or, participate with at least one Parent or Legal Guardian.
• Have an interest in Star Trek and a good level of imagination
• have basic knowledge of the Star Trek universe (the more the better)
I don't know about Star Trek. Can I still play?
That's fine. Either you take on a Role in which you don't need a lot of background knowledge about the Star Trek universe (the most necessary things can be conveyed by the GM) or you acquire the basic knowledge yourself before the first con. As a rule, to get started, it is enough to consciously watch a few episodes of TNG or DS9 (also here: the more, the better).
I've never done live RPG. Can I still play?
Yes, of course, Starbase LARPs are actually always suitable for beginners. We suggest that in this case you first take on an NPC role to get to know this hobby.
What Equipment do i need? Where can i get it from?
A uniform is sufficient for players at the beginning, consisting of a Uniform, the provided Uniform Shirt (red / yellow / blue)
Not Provided: black pants, black shoes, black socks, a communicator and rank pins.
(Anyone who has black trousers, black socks and black shoes hanging in their closet at home can already play with us.) The rest, Shirt, Rank Pins, Phaser, Tricorder and Communicator are provided.
Most of us have tailored our uniforms ourselves or have them tailored. The game management surely knows someone who accepts commissioned work at fair prices. If you don't know anyone who can sew, you can try your luck on eBay , less often (and at a much higher price) in a science fiction shop. However, we do not recommend buying expensive uniforms by auction. A uniform jacket should definitely not cost more than 40 EUR.
Ok, I want to play! And now?
Simply write an email to the GM. You can find out the email address on the contact page.
Which Roles are available?
You can primarily play as a Member of Starfleet, as the Crew of the USS Einstein, as well as other options. The USS Einstein has vacancies for Officers, NCOs and Crews, for example in Security, as a Pilot, Paramedic, Technician, Transport Chief, and much more. You can take on almost any Position that the STARBASE 1 OPERATIONS set of Rules specifies. However, the GM ensures that at some point, the entire Away Crew does not consist of Command Officers, for example. So you should be a little flexible. Please contact the GM to explore the possibilities and let us know your desired position. We can tell you whether there is still a vacancy in the desired Department, or what alternatives there are.
In order to be able to play with us, a character does not have to do his or her service on the USS Einstein. If your desired position is no longer available, you can also take part in our events as an NPC. We are always looking for NPCs for our Events, and would be very happy about your participation as an NPC. We aim for a 1: 1 PC-NPC ratio, which is very high for LARP. Participation as an NPC is the ideal opportunity to get to know Star Trek and/or LARP.
How is it when you play NPC?
NPC Roles are generally assigned to the NPC Players in advance. So if, for example, Bajoran Civilians are needed for the Plot, people will be asked before the Event, if they might have brown clothes, or something in the closet. The corrugated nose (latex application) is of course given to the Players. The plot will be sent to NPCs at least 2 weeks before the con to read up and familiarize themselves with the process. When they're not on special NPC missions, players can always play an NPC crew member. This never creates an idle state for the NPCs.
What do you need for a character story?
The Character Story can be very simple: the Character Name, Species, Age and Place of Birth are sufficient to start with. At 18 years or later, the Character went to Starfleet and started Training in one of the various Departments. In addition, you can decorate the Character as you like: Parents, Siblings, Hobbies, the reasons why you wanted to go to Starfleet, and much more. The GM is happy to help with the creation of a Character and answers any questions about the Star Trek background in general, or Starbase 1 Operations background in particular. Just take a look at the service file in the crew list of the USS Einstein, there are enough examples.
What similarities / differences are there between Star Trek and Fantasy LARP?
What they have in common:
1. Live Action Role Play (LARP) is a hobby that should be fun for everyone involved (players, NPCs, SL). We don't play against each other, but with each other.
2. There are PCs and NPCs, but the difference should be as small as possible.
3. We wear a Garment (Uniform). Sneakers and other annoying things are not welcome.
4. Playing is the trump card. Sometimes it takes a bit of imagination and imagination to do this.
The Differences:
1. Most of the Mission Background is given. The Star Trek-LARP is primarily based on the television series and the movies, so there are only a few sources, which makes the game world more consistent and leaves little or no room for interpretation. Discussions about the correct way of playing certain races based on different fantasy sources do not exist on Star Trek either. Everyone should know what Vulcans and Klingons look like and how they behave. Should an inconsistency or a knowledge gap arise, the simulation manager decides.
2. The degree of cooperation is much higher in Star Trek than in Fantasy. The players in Star Trek-LARP are all Members of Starfleet, and are literally "in the same boat". You have to cooperate with each other to complete the Missions. There is no player vs. player (PvP) or player killing in Star Trek LARP.
3. There is a clear hierarchy of Rank in which every Player is integrated. Therefore nobody can escape the Plot. The highest Ranks, such as Admiral or Captain, are occupied by a Game Master, or an NPC, who can thus influence the Players at any time.
4. The Plots, and in-time Goals, usually develop from Commands from the High Command. The Star Trek LARP genre is still quite young, so there are no infusions of ancient fantasy Plots. The Plots are therefore usually not predictable for Players (e.g. the Saturday evening final battle followed by a victory celebration).
5. Great emphasis is placed on Character Play. NPCs are not "slaughter cattle" and they all have a Name, and a Motivation.
6. The Federation does not know about Racism. Instead, it makes use of the different abilities of the different Species, and promotes Cultural Exchange.
How important is the Military Structure?
Although Starfleet does not see itself as a Military Organization, it has a lot in common with one, for example Ranks, Uniforms, Orders, and much more. What does not exist in Starfleet is Drill, Humiliation, Yelling, Saluting, etc. We treat each other Politely, Civil and Respectfully, after all, the Game should be Fun. But that doesn't mean that wrongdoing has no consequences. As a Rule, the Relationship with the “in-time” Supervisor, is comparable to the Relationship with a Civilian Job’s Supervisor. And our Role model is, of course, Captain Jean-Luc Picard. :-)
Many Players in lower Ranks fear that they will suffer disadvantages from being less involved in the Plot. This, as well as the fear that Superiors could take advantage of their higher position, is unfounded. The GM expects Officers to behave in an exemplary manner at all times, and to take responsibility for their "Subordinates". That means they have to give meaningful Commands, and ensure that the Tasks assigned to them are carried out. The Officer-Players are responsible for ensuring that the lower Ranks Players are cooperatively involved in the Game by delegating Activities.
How does a Mission actually work?
On Friday evenings after Check-In, the Game Master's speech follows, in which he goes over all important things are briefly addressed again. After the Participants have put on their Make-up, and changed, the "time-in" takes place, the official start of the Mission. Usually the Captain then shares with the Crew, the Mission the Ship received from Starfleet Command. And so the Story, or the Adventure develops.
Most of the time we have a Duty Roster, for example: 09:00 Breakfast, 10:00 start of Duty Shift, 1:00 p.m. Lunch, 6:00 p.m. Dinner, 7:00 p.m. End of Duty Shift. After the end of Duty SHIFT, the Characters have official free time, and time to play the Character game together - unless the Plot comes in between ... ;-) The Game usually ends with the "Time-Out" on Sunday afternoon. Then the Site is Deactivated, and Cleaned.
What is the Background of the STARBASE 1 LARP?
Our LARP take place within a fixed Campaign, and revolves around the Federation Spaceship USS Einstein NCC-71144. We Play in Real Time, 370 years in the future (see Stardate above left) and thus a few years after the end of ST-VOY, the Dominion War is long over. We play Canon, that means we stick very closely to what we've seen on TV (TNG, DS9, VOY) and in the cinema (First Contact, Insurrection, Nemesis).
I have a question about Star Trek Background. Where can I find material?
Please try www.memory-alpha.org, the largest Star Trek database on the Internet, or do a Google Search first, many General Questions can already be answered with it. If the information found contradicts each other (which unfortunately can happen) or if your search on the Internet is unsuccessful, just ask the simulation manager, they can give a binding answer for the STARFLEET OPERATIONS game background.
Can I invent a new Race / Ship Class / something else?
Basically yes, as long as it doesn't contradict the Canon. This means that the given World can be expanded, but please speak to the GM about this beforehand. The GM has the final say on everything in the STARBASE 1 Universe.
How does it work with Phones as Communicators?
We use standard Cellphone Devices.
Here is an excerpt from the rules for handling the radio equipment:
"Communication between widely scattered people or between an away team and a ship can be realized with the help of a radio device. The game management reserves the right to forbid the use of communication devices (for reasons of plot technology, e.g. atmospheric disturbances). Out-time use in Emergencies (i.e. to call a doctor or help) are of course allowed at any time. If possible, each player should obtain a radio device and bring it with him. The GM publishes a list of compatible devices. If you do not have a device yourself, your fellow players can or kindly ask the GM to borrow a device briefly. If there are enough radios, the GM can (but does not have to) provide some of them for a rental fee. The GM reserves the right to cancel or to withdraw Mission Equipment Privileges for the duration of the Event if discipline is disregarded. "
Which Safety Rules do I have to observe?
Excerpt from the Rules: "Safety is the Top Priority. The Game Management does its best to ensure the Safety of all LARP participants, and to eliminate sources of Danger. Nevertheless, every Player is obliged to ensure his own Safety, and that of the other Participants. Failure to comply with the Safety Regulations, can lead to the immediate exclusion from the Game. All Weapons must be approved by the GM, and undergo a Weapon Check before the start of the Game. The Weapons are tested on the Owner himself. Head, Neck, Hand (incl. Wrist) and Genital Hits are Prohibited, and therefore do not count. Only LARP-compatible upholstered Weapons are allowed as Melee Weapons. Firearms (Phasers, Disruptors, etc.) are Tested in the same way as all other Weapons, whereby particularly strict Safety Standards are applied for this type of Weapon. Phasers with Laser Pointers may only be used in the LARP with the Batteries removed during a fight, see also Terms and Conditions and GM’s Address on Site.
The following are forbidden:
• Fighting with unchecked or unauthorized Weapons / Equipment
• Close Combat under the influence of Alcohol or Drugs
• Head, Neck, Hand (including Wrist) and Genital Hits
• Unarmed Combat without prior Consultation with the GM
• Phasers with working Laser Pointers
STOP Command:
Should a dangerous situation arise (e.g. a player is about to fall; someone has lost a contact lens, etc.), every Player has the right to Shout "STOP", then everyone must Stop their actions immediately, and wait until the Situation has cleared up, or the Situation has been defused. Until then, any Actions that may have been carried out in the meantime (e.g. heal quickly in between, etc.) are considered not to have happened. As soon as the situation has been defused, the Event is continued by the person who called STOP, or the GM with the “TIME-IN or CONTINUE” Command. "