Post by Starfleet Mgmt on Feb 28, 2019 10:35:54 GMT -8
Mission: Alpha is a cooperative Game, where 5 to 11 Players become the Away Team on an Away Mission. The Game is designed to be played by a group of People who are all on the same Mission. The best way to find people to play with is to have your friends over and tell them to bring a computer! The best place to connect with People who want to Play is here on the Message Board's online Forum.
How many People can Play on a Mission: Alpha Team?
Each Mission: Alpha Team can only accommodate 5 Team Members, including the Team Captain. The minimum number of people needed to run a Mission is 5, the Captain, the 2nd in Command, and your Major Department Heads have to be selected, to start the Game. It’s also possible to have more than one Mission: Alpha Team on the map (up to 3 Teams). Theoretically you could have 3 fully crewed Teams (5 people each) all playing on one Mission Game Map.
The Members on Mission: Alpha Teams are:
Team Captain
First and formost, the Team Captain. The Captain will also need their own Tricorder, their job is to see the big picture, and make Decisions about Missions Targets and Directions to undertake, what enemies Targets to take out, and to keep the Team Safe.
Tactical
The Tactical Officer(s) selects what type of ordinance to fire at whom. Tactical Officers on Missions can be equipped with Phase Rifles, and Pistols. Tactical Officers can also take over secondary Department Duties.
Science
The Science Officer gets to see the big picture, and can view the whole Game Map. The Science Officer identifies Friends and Foes, and is the first to know if one of your Target installations or a friendly Target has an Active Defense, and is about attack.
Engineering
The Engineer can see the status of the Remote Probe's Systems in detail, and adjust the Power Levels of different Systems. Engineers have to stay on their toes, particularly in tight situations, to balance the Power needs during Operations.
Communications
The Communications Officer sends and receives messages from HQ and Team Members. Communications needs to work closely with Science to monitor what’s happening on the play Map, and in combat situations get enemy Targets to Disarm.